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	<title>John Bullard &#187; UX</title>
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	<link>http://johnbullard.net</link>
	<description>Loose Thinking, Tight Analysis</description>
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		<title>Do You Matter?</title>
		<link>http://johnbullard.net/2009/02/17/do-you-matter/</link>
		<comments>http://johnbullard.net/2009/02/17/do-you-matter/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 23:46:01 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://johnbullard.net/?p=80</guid>
		<description><![CDATA[
A solid read that attempts to dissect the success of design centric companies like Apple and Ikea. The authors emphasize &#8216;design as a process not an event&#8216; and the (somewhat clunky) idea of  &#8216;customer supply chain management&#8217;. The case study on Motorola was interesting. &#8220;Motorola doesn&#8217;t have a design culture. It has an engineering culture [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://i21.photobucket.com/albums/b271/kangaegoto/doyoumatter.png" alt="" /></p>
<p style="text-align: left;">A solid read that attempts to dissect the success of design centric companies like Apple and Ikea. The authors emphasize &#8216;<b>design as a process not an event</b>&#8216; and the (somewhat clunky) idea of  &#8216;customer supply chain management&#8217;. The case study on Motorola was interesting. &#8220;Motorola doesn&#8217;t have a design culture. It has an engineering culture that tries to be a design culture.&#8221; I think quite a few companies fall into this category.</p>
<p style="text-align: left;">The book itself is well designed. Hard backed with large imprinted text on the front, it catches your attention (it caught mine in an airport bookstore while I was trying to catch a flight home). Though the stiff binding makes it difficult to read without both hands.</p>
<p style="text-align: left;">Fresh off my interviews with Microsoft this book was exactly what I needed to pique my interest in design. It changed the way I look at software development. </p>
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		<title>The Uncanny Valley</title>
		<link>http://johnbullard.net/2008/12/22/the-uncanny-valley/</link>
		<comments>http://johnbullard.net/2008/12/22/the-uncanny-valley/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 05:41:30 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://johnbullard.net/?p=75</guid>
		<description><![CDATA[Coding Horror has a great piece on human expectations, &#8216;the Uncanny Valley&#8217;, and how it all relates (in a big way) to UX design. Inspired by a Slate piece on Why Realistic Characters Look So Creepy. I think there&#8217;s a lot of takeaway value in this, especially for web apps.
Coding Horror: Avoiding the Uncanny Valley [...]]]></description>
			<content:encoded><![CDATA[<p>Coding Horror has a great piece on human expectations, &#8216;the Uncanny Valley&#8217;, and how it all relates (in a big way) to UX design. Inspired by a Slate piece on <a title="Slate" href="http://www.slate.com/id/2102086">Why Realistic Characters Look So Creepy</a>. I think there&#8217;s a lot of takeaway value in this, especially for web apps.</p>
<p><a title="Coding Horror" href="http://www.codinghorror.com/blog/archives/000869.html">Coding Horror: Avoiding the Uncanny Valley of User Interface</a></p>
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